Unreal Engine 4: Publish Assets

Purpose:

Wanted a clean way to publish an unreal engine asset (including references) as an archive and have it accessible through my Asset Manager.

Languages: C++, Python

Different things that i did with this project:

  • Created a custom a C++ plugin in order to generate thumbnail images based on the current viewport or per the Content browser Asset thumbnail.
  • Added a few custom C++ Functions to speed up the reference look-ups and made them accessible through Python.
  • Added a custom json file and included that with each archive to store reference hierarchy and other misc info.

Using Asset Manager to import these assets:

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