Unreal Engine 4: Publish Assets
Purpose:
Wanted a clean way to publish an unreal engine asset (including references) as an archive and have it accessible through my Asset Manager.
Languages: C++, Python
Different things that i did with this project:
- Created a custom a C++ plugin in order to generate thumbnail images based on the current viewport or per the Content browser Asset thumbnail.
- Added a few custom C++ Functions to speed up the reference look-ups and made them accessible through Python.
- Added a custom json file and included that with each archive to store reference hierarchy and other misc info.
Using Asset Manager to import these assets:
Tags: c++devpython