Asset Manager
Purpose:
Wanted a way to stay organized, find assets quickly, reuse assets between different 3D animation software.
The Bodega Asset Manager works as a stand-alone application, also loads inside of Autodesk Maya 2020+, Autodesk 3D Studio Max 2021+, Blender 2.83+, Unreal Engine 4.20+, and Sketchup 2019.
Languages: C++, Python and Ruby
Features:
- Browse to and interact with files and display them in a more interactive way than a standard file browser.
- Text Filter: In the Search box
- Filter: Filter based on file extension
- Read and display Image Metadata
- Tags provide a way to label and organize individual files and provide quick search and lookup option
- Ability for a user to add and remove custom attributes for special customization without different DCC Applications
- Each file extension can have their own custom behaviors like open/import/export…etc within different applications.
- Collections serve as a way to organize sets of assets into personally defined groups, like folders
- Drag and Drop file functionality between different DCC Applications
- UI can be resized down to a smaller compact mode.
- Custom integration with main stream DCC applications such as Autodesk Maya, 3D StudioMax, Blender, Unreal Engine and Sketchup.
Demo:
Using Asset Manager to import assets into Unreal Engine
Tags: c++devpython