Asset Manager

Purpose:

Wanted a way to stay organized, find assets quickly, reuse assets between different 3D animation software.

The Bodega Asset Manager works as a stand-alone application, also loads inside of Autodesk Maya 2020+, Autodesk 3D Studio Max 2021+, Blender 2.83+, Unreal Engine 4.20+, and Sketchup 2019.

Languages: C++, Python and Ruby

Features:

  • Browse to and interact with files and display them in a more interactive way than a standard file browser.
  • Text Filter: In the Search box
  • Filter: Filter based on file extension
  • Read and display Image Metadata
  • Tags provide a way to label and organize individual files and provide quick search and lookup option
  • Ability for a user to add and remove custom attributes for special customization without different DCC Applications
  • Each file extension can have their own custom behaviors like open/import/export…etc within different applications.
  • Collections serve as a way to organize sets of assets into personally defined groups, like folders
  • Drag and Drop file functionality between different DCC Applications
  • UI can be resized down to a smaller compact mode.
  • Custom integration with main stream DCC applications such as Autodesk Maya, 3D StudioMax, Blender, Unreal Engine and Sketchup.

Demo:

Using Asset Manager to import assets into Unreal Engine

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