The following are 3D models that were produced through the process of photogrammetry. Each model was captured using more than 150, 8k photos and were processed using a series of programs.
- Adobe Lightroom
- Reality Capture
- MeshLab
- Blender 2.9x
- Instant Mesh
- Substance Painter
- Adobe Photoshop
- Unreal Engine
Each model’s polygon count was reduced to under 100k polygons. 8K material maps were produced using a high poly to low poly bake technique (Painter). The final 3D asset is presented in Unreal Engine.